[Guild] The Fantasica Chronicles 5 - Valley of the Djinn [Jan 17th - Jan 27th]

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[Guild] The Fantasica Chronicles 5 - Valley of the Djinn [Jan 17th - Jan 27th]

Post by wickedLuzi on Fri May 05, 2017 5:46 pm

Prep-Guild Phase

The actual event starts with the Prep-Guild Phase, which is usually on the first two days You will be able to join or create a guild.

A guild can contain 9 members - 7 of any levels and 2 Rooks. Rooks are players who have just joined Fantasica a month before the event and have no 6* (excluding Mina) or 7* in their albums.

The Guild Master (the creator of the guild) can choose to make their guild open or closed. Closed means that only people can find them by searching for their ID whereas public open to everyone to view.

Once a member has joined a guild, they can choose to leave it but there will be a time when they won't be able to join another. A guild master cannot leave their guild unless it has been disbanded and can only be disbanded after all the members have currently left.

Creating Your Team

Selecting the Deploy/Confirm option you then create your team via the Edit Team function. In here you can deploy up to 10 units for a total of 200DC. Only 5 units can be used to attack and the remainder can be set to defense which is used when the enemy is attacking you.

It will show the unit's level and attack power before any panel placements.

Deploy Team

Once your team has been set up you can deploy your team. This will effectively make it battle ready. There are 9 panels and any one of your guild members can occupy one spot. The spot has a stat modifier to ATK, DEF, Speed and Skill that affects your team that is placed in those spots. You cannot occupy a spot that a guild member has been placed in. You can only change panel placement anytime outside of battle. Once the battle begins you can no longer change placement until the battle has ended.

Panel Placements
You can place your team in one of nine places in the deploy team section. Bonuses granted are:-

Attack - 120
Def - 80
Speed - 120
Skill - 80

Attack - 105
Def - 105
Speed - 90
Skill - 100

Attack - 80
Def - 120
Speed - 80
Skill - 120

Wood Souls
You can donate Wood Souls (founding in Training, Quests random drops, Leana's Shop and various rewards) to increase your guild's overall max Action Points. It takes 131 Wood Souls to max it to 700 AP.

To Battle!
Once your the guild battle timer at the top reaches zero, it is time for battle. You click on the To Battle button and it will show you two screens. The top shows your opponent and the bottom are your guild's.

You have four options you can select.

Any unit that have not been set to defense, will attack, up to a maximum of 5 attackers. This cost 30 AP per unit per attack (so for a team of 5 attackers, that is 150 AP). Each unit will attack twice versus a base. If you engage in an enemy unit, it will become like the battle system in Battle Arena. 30 turns between you and your opponent with Arena skills prioritized over normal skills. You earn GP each time you attack, more if it's versus a base.

For 150 AP you can heal all your units (including dead ones). You cannot attack if you have no live units so it's important to use this often.

During each guild battle, there will be a special Training stage. However, this needs a special amount of Action Points. This stage has a cannon which you are to assemble the parts to form the cannon. If you manage to finish building the cannon within the time limit, you can use it to attack.

If you attack your enemies with the cannon, it will give you a large amount of Guild Points. Also, the cannon will have a chance of misfiring and it will only give you a small amount of Guild Points (Like around 1000+ points)

You might get a huge amount of Guild Points if the cannon scores a "Critical Hit".

Any units set to Defense mode will not defend when you are looking for the parts of the cannon.

Also, any parts you have collected will be lost at the end of the battle.


Golden Cannon Parts can now be found when you are searching for cannon parts. There is a random chance to find random rare golden parts of the cannon and finding one golden part increases the GP gained when you fire it.

You will still finish building the cannon even though you have found some golden parts and some normal parts of the cannon.

The GP gained without Critical Hits with Golden Parts are below.

One Golden Part - Approx 30k GP
Two Golden Parts - Approx 40k GP
Three Golden Parts - Approx 45k GP

If you find all of the Golden Parts of the Cannon and score a critical hit, you will get approx 170k GP which is a massive amount.


This allows you to rearrange your defenders and attackers. Very important strategy tool (which I will leave you to figure out for yourselves)

The win condition is to have more GP than your opponent. You will face the enemies' defense at the front and will work backwards. When there are no units set to defense, it will then target the enemies' base. Battle lasts for 60 minutes.

Crash Chance
Occasionally there will be a hammer symbol that will be placed above the enemies' base. This will allow you to attack the base directly, bypassing any defense that they have set up.

Restoring AP
AP restores at 10% of your max AP every 2 or 3 minutes. You can restore 150 AP by a guild member rallying you, using Potions and Wild Tonics fully restores your AP.

You can only use 10 potions per battle; there are no limits to the amount of Wild Tonics (The name of the item is subject to change) you can use.

Battle Schedule
Battles during the Guild Battle Phase will take place as follows

The times below may be subject to change without prior notice.

*The current schedule consists of five battles every day during the following timeslots.
Battles begin on Monday, January 20th, and last for seven days, through Monday, January 27th, for a total of 35 battles overall.

Battle 1 4:00 AM - 5:00 AM
Battle 2 9:00 AM - 10:00 AM
Battle 3 3:00 PM - 4:00 PM
Battle 4 7:00 PM - 8:00 PM
Battle 5 11:00 PM - 12:00 AM

Battle 1 6:00 AM - 7:00 AM
Battle 2 11:00 AM - 12:00 PM
Battle 3 5:00 PM - 6:00 PM
Battle 4 9:00 PM - 10:00 PM
Battle 5 1:00 AM - 2:00 AM

Battle 1 7:00 AM - 8:00 AM
Battle 2 12:00 PM - 1:00 PM
Battle 3 6:00 PM - 7:00 PM
Battle 4 10:00 PM - 11:00 PM
Battle 5 2:00 AM - 3:00 AM

Battle 1 11:00 AM - 12:00 PM
Battle 2 4:00 PM - 5:00 PM
Battle 3 10:00 PM - 11:00 PM
Battle 4 2:00 AM - 3:00 AM
Battle 5 6:00 AM - 7:00 AM

Battle 1 8:00 PM - 9:00 PM
Battle 2 1:00 AM - 2:00 AM
Battle 3 7:00 AM - 8:00 AM
Battle 4 11:00 AM - 12:00 PM
Battle 5 3:00 PM - 4:00 PM

Battle 1 10:00 PM - 11:00 PM
Battle 2 3:00 AM - 4:00 AM
Battle 3 9:00 AM - 10:00 AM
Battle 4 1:00 PM - 2:00 PM
Battle 5 5:00 PM - 6:00 PM

Monster Familiars

Monster Familiars will be available from January 22th 2014 to January 27th 2014

Players can deploy 1 monster at a time. Monsters have a chance to pick up item(s) while training.

Deployment costs 500 Luna.

The training duration depends on the level of the monster. Higher level monsters takes a longer time to return. You may use a Potion to reduce 6 hours of training time and also raise the chance to pick up items.

While a monster is deployed, take note that trading, enhancing, recruiting or selling the monster is disabled.

Deploying a monster with a Pouch increases the rarity of the item(s) received.

Known items can be received as for now: Time Elixir, Potions, Time Elixir(P), Potion(P), Luna, Brave and Ally Points, Lucky Pouches, Epona, Desert Tonics, Desert Souls and Dream 7(S) Ticket

Posts : 110
Join date : 2016-10-18
Age : 24
Location : Germany

View user profile http://fantasicaunofficial.forumieren.com

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